There was no mechanic or reward for this other than the inherent benefit of draining life, but this was the real genesis of the color pairs identity
Requiring an absurd 5 level 13 monsters, having this card on your field almost guarantees victory
() 2020/11/02 4:29 2020/11/02 4:29 Because other people are doing the explanation and evaluation of the effect People who used this guy to play TUEEEE should be ashamed People who used this guy to play TUEEEE should be ashamed gaya 2020/10/18 14:32 2020/10/18 14:32 A broken card that easily comes out in the flow of Anaconda Red-Eyes Fusion
Here's how a YuGiOh battle goes: Start step - Announce the phase Battle step - Choose one attacking monster and one opposing monster as a target (or attack directly if there are no monsters) Damage step - Calculate the results of an attack Return to battle step - Each face-up attack position monster can attack once per turn, so you declare, resolve, and calculate damage for each you've chosen to attack with before moving onto the end step End step - Announce the end of the battle phase Trap cards and quick-play spell cards can still be activated in this phase
cards, promos - if it has a TCGPlayer listing, you can set an alert on it
What you need to play: Each Player will need a 60 card deck