Instead of land destruction, new dwarves often have synergy with artifacts especially vehicles and equipment, which feels like a good fit for reds aggressive tendencies

Akki Blizzard-Herder Akki Raider Argothian Wurm Avenging Druid Bad River Balduvian Trading Post Bant Panorama Bloodstained Mire Bog Glider Bottomless Vault Braids, Conjurer Adept Budoka Gardener Burgeoning Burning Sands Call the Skybreaker Caribou Range Cenn's Enlistment Centaur Rootcaster Civic Wayfinder Coiling Oracle Constant Mists Crop Rotation Cyclopean Giant Dakmor Salvage Deep Reconnaissance Diligent Farmhand Din of the Fireherd Dingus Egg Double Play Dreamscape Artist Dune-Brood Nephilim Dwarven Hold Earthlink Edge of Autumn Elder Pine of Jukai Elvish Pioneer Enter the Unknown Esper Panorama Eternal Dominion Exploding Borders Explosive Vegetation Far Wanderings Farhaven Elf Fastbond Fertile Imagination Fire Snake Firebrand Ranger Flood Plain Flooded Strand Flowstone Flood Forbidden Orchard Fountain of Cho Frenzied Tilling Gaea's Balance Gate to the ther Gemstone Mine Ghost Quarter Glacial Chasm Goblin Gardener Goblin Trenches Grasslands Grixis Panorama Harrow Heart of Yavimaya Hired Giant Hollow Trees Howltooth Hollow Hurloon Shaman Hypergenesis Icatian Store Icefall

If you want some inspiration, you can read my article on how every Commander deck can use the graveyard
Still, a 4 (or 3) cost 7/7 with flying is a pretty fantastic body for its cost, and emptying your hand shouldnt be hard in Red
Because it isn't a planeswalker itself, it won't enter the battlefield with any loyalty counters, but it also won't die because due to not having any
Many Partings A great bit of fixing for your multicolor EDH decks, Many Partings gives Lord of the Rings fans the feels, so use wisely