This is fine if you really need it, and it might be a great sideboard option for decks that dont normally use 7-drops to help fight against slower decks, but the other 7-drops in the set are a lot stronger for ramp
Since the copies enter already attacking, abilities that say whenever this creature attacks never fire
Token engines, or cards that produce tokens multiple times throughout a game, can expand the total damage these pump spells deal
Beyond gameplay, they reflect powerful themes of creativity, memory, transformation, courage, and imagination
The story is hard to summarizeowing in part to its use of time travelbut our story begins with our protagonist being yeeted into another world
Shadow's effect isn't once per turn , so you want to only cast spells when you have an artifact to tap for them, so no opponent can interact with it and it'll always resolve