Again, limited by time, you spend Wonder Hourglasses to recover wonder stamina for essentially a game of lucky pick: you select a group of five cards on offer, they're shuffled up in a whirl, follow-the-cup magic trick style, and you pick one in the hope it was that fancy full-art Pidgeot or one missing, mid-stage evolution for that deck you're building
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The arrangement of these colors on the wheel describes relationships between the schools, which can broadly affect deck construction and game execution
The XY era had some gorgeous cards that have gone under the radar for far too long, but that may not be for much longer
Even in multicolored zombie decks, most of your creatures end up being black, so Balthor should nab almost everything
You will make mistakes even with this guide so practice on base cards first before moving up to the bigger ones