The Play's the Thing And that is all I have to say about Play Boosters, for now anyway
If one or more +1/+1 counters would be placed on another dork you control, instead give it one more
Your deck can only comprise cards of two different ink colours (Amber, Amethyst, Emerald, Steel, Ruby, Sapphire)
Balthier and Fran Bartz and Boko Choco, Seeker of Paradise Cloud of Darkness Crystallized Serah Diamond Weapon Esper Terra Exdeath, Void Warlock Garnet, Princess of Alexandria Gladiolus Amicitia Ignis Scientia Jenova, Ancient Calamity Neo Exdeath, Dimension's End Omega, Heartless Evolution Quina, Qu Gourmet Ragnarok, Divine Deliverance Rinoa Heartilly Rydia, Summoner of Mist Sazh Katzroy Serah Farron Sin, Spira's Punishment Terra, Magical Adept The Earth Crystal The Wandering Minstrel Tifa Lockhart Torgal, A Fine Hound Vanille, Cheerful l'Cie Yuna, Hope of Spira
Jumpstart boosters also double as another avenue for WotC to introduce new cards into Eternal formats like Commander
It may have been outclassed in recent years by Modern Horizons Kaldra Compleat, but the power of that card doesnt match the theatrics and flair of the original