After a fast Commander Damage kill or a combo that your Commander enabled equally fast, it makes them feel like money beat them, not your deck's abilities or your skill playing it
Doomskar Here is another example of an excellent Foretell mechanic implementation
Learn more: Mordenkainen's Tome of Foes Baldur's Gate: Descent into Avernus Ellywick Tumblestrum The legendary bard Ellywick Tumblestruma gnome whose many journeys began on an unknown world of the Material Planehas beguiled a fey prince, calmed the fury of the Nine Hells, twisted the mind of an archmage, won the love of a dragon-god, and brought a demon queen to tears
Rufus Shinra Its an odd thing to take away from Rufus actions in destroying the world that he has a dog, but that is what Magic has chosen, so we get here a decently sized critter who can bring a total of 4 power for 3 mana and can keep respawning the dogs from his puppy mill as needed
With storm, but I haven't built a storm Commander deck ever to my memory
Anytime a creature like Scion of Calamity attacks, it creates a token copy of it attacking each other opponent