If you're playing a deck with Pokemon that give multiple prize cards when knocked out (such as an ex or VMAX Pokemon), Life Dew can make it so your opponent takes fewer prize cards instead
The thing I dont love here is that there are often going to be times where you just cant get that third oil counter, even with proliferate around So, GW is about Toxic aggro and A two mana 2/2 with Toxic 2 is already pretty solid, so offering a boost to all of your toxic creatures is nice and will feel especially good with the tokens in the format
Since they're rarely on the field, they're less vulnerable to disarmament than real Trap Cards
Immensely popular in Commander, it's both one of the best colorless lands (since it's a colorless card it fits literally any deck) and one of the best 5-color lands (since it can produce mana from any of your foes' colors), providing superb fixing pretty much everywhere outside mono-color decks
At the top of that list (for me at least) is Chip n Dale Rescue Rangers
Weakness: Grass (x2) Resistance: none Retreat: 3 Clobbopus Fighting HP70 Basic Poemon [F] Feint: 20 damage