One thing I felt clever about was drafting a few of these: I figured enough people would be playing Contraptions that maindecking these Beasts would be perfectly fine, and if I could Augment one with a way I could trigger it reliably, I could keep my opponents off Contraption advantage
OUBLIETTE While the rest of us were trying to reckon with the Titan of Natures Wrath, Pauper players had their own priorities
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Emet-Selch is a transforming card, meaning he has two sets of abilities that can be used, though once he's been transformed he can't go back
Those cards are equipment or auras
Similarly, Arm for Battle teaches you about more aggressive strategies