Rather than whittling down their opponents health to zero, as in TCGs like Magic: The Gathering, Lorcana is about racing to obtain 20 lore faster than your opponent, using the heroes and allies at your disposal to quest for your own lore points while challenging rival characters to slow your opponents sprint toward victory
Cards have a parchment-like theme, as if they are pages torn from a lorebook
You can learn the core rules at the Disney Lorcana how-to-play beginner guide if sealed is your first exposure to the game
There is no true 1st Edition in Lorcana , so all of the cards in the first print run look roughly the same as the last
Aside from all this, you've got the likes of Beast Tragic Hero (affectionately referred to as 'Emo Beast'), a one-man
What are the storytelling and character demands involved