An accidental encounter in Alexandria brings Zidane, Vivi, and Garnet together, and they set out on a journey that leads them to discover the secrets of their past, the crystal, and a place to call home
Where it gets complicated is when a card has its own rules text
Interestingly, one Domain Overlords list ran both Starting Town and Ultima, illustrating how different support tools from the set can converge in a single build
The Amber/Amethyst deck is much more quest-forwardit includes a mechanic called Evasive, which means that cards can only be challenged if the challenging character also has Evasive
At least from an MTG perspective, this puts Sin alongside graveyard commanders like Muldrotha, the Gravetide, but with the chaotic twist of that aforementioned cycle
Collectors prize it for both its aesthetic and playability, making it a true double threat