While its possible to win with lower levels, having a strong team reduces stress when transitions to the turnbased portion occur
The first is when something else phases out or is exiled from anywhere, put a time counter on this Doctor
First, the draw probabilities: 40 cards 41 cards And, here we have a pretty picture again: And, once again, here is the data for your land-drop probabilities: 40 cards, on the play 40 cards, on the draw 41 cards, on the play 41 cards, on the draw And here are some more graphs: Once again, I've selected common land counts16, 17, 18and graphed them independently
The problems here are really twofold
Just watch out as your opponent can still play instants when you equip these boots
I also like using some cards that can make it easier to utilize your lands