If a player offers a final guess that is incorrect, they are not removed from the game like in the Clue board game, they just no longer can solve the case leaving them the option to win the game via defeating the other players in the game of Magic
Mistveil Plains A tapland, yes, but Mistveil Plains is a combo/synergy piece with all sorts of commanders, including Quintorius, Field Historian and Djeru, With Eyes Open among others
Daybound/Nightbound also fixed the awkward transformation method, even if it did add annoying tracking to the game
The latter is the type of proxy I wanna talk about today
Getting to remove two opposing problems, or remove one and pull two cards ahead, is a massive tempo swing
Information Unlike regular expansions, where a player would receive a number of cards from a booster pack, these cards were only obtainable on randomized sheets from a Vending Machine from which the cards were peeled