Finally, theres Alchemist's Refuge, a utility land that allows you to cast spells with flash, adding redundancy to the flash engine
its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack
Thanks for joining me on this countdown
What ever tier you are using usually designates the time to expect
Ive said in the past that if youre playing Equipment, you should be playing evasive creatures, so Ill say it again: the Plants with defender shouldnt be a problem at all
Rating Score Card Name Card-Type Attribute Level Type ATK DEF Deck 9 18 Flower Cardian Lightflare Synchro Monster Effect Monster - 10 Warrior 5000 0 1 Tuner + 4 non-Tuner monstersOnce per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy that card