Starting Town should be a great option for fast combo decks in Modern and Legacy, like Dredge, that require heavy color requirements and dont plan to play long games at all
Additionally, iconic Final Fantasy moments, like Sabin's Suplex of the Phantom Train, were included as spell cards that can be cast to counter creatures or artifacts
When it comes to Magic leaks, it seems you can only ever have one or the other.
Not only that, but equipment that can grant flying have historically been very powerful, even if theyre expensive to equip
The following non-town cards mention towns in their rules text: Prishe's Wanderings PuPu UFO Qiqirn Merchant Reach the Horizon The Wandering Minstrel Town Greeter Travel the Overworld How Do the Adventure Towns Work
The frog-generation ability represents their frog-catching obsession, while the "sacrifice a Frog for +1/+1 counters" tries to recreate their eat-to-grow-stronger philosophy