It captures the classic Jund strategy with big creatures, sacrifice effects, and destructive spells
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Its the classic better than your average cantrip, 3-for-1 we all know and love, and Im still happy to run a copy in most decks
In addition, more expensive cards may be those dedicated to specific events or issued at festivals, tournaments, and shows
Without energy, players would be unable to launch their offensive or defensive strategies
Unearth is still worth considering for the deck in general since it can get back several relevant creatures in case they are countered, it's a 1 mana spell for storm count, and at worst you can cycle it away to draw a card