While it offered some utility it was rare to entwine and rarer to be any good at all when just making a token
The biggest shift came in 2008 with the Mythic Rare, created to give the games most epic cards, like Planeswalkers, a special home without crowding out tournament-staple rares
I mean we also have the Ultima that gives colourless lands double mana. GarySmith2021, via r/MagicTCG Even if we wont be seeing more of the Eldrazi in Edge of Eternities, theres a chance Wastes was included in Final Fantasy to tease a more generic colorless-matters deck
As weve said several times, the ability to gain lore passively is a strong pull for players to include location cards in their deck, and they will undoubtedly prioritize locations with passive lore and great abilities over those with just abilities
It's a great card, and has neat synergy with firebending, since you can spend the temporary mana you get from your firebending attackers to fuel Zhao's ability
With smart timing and just enough DON