The situations arent identical, but its worth looking at the difference between the original Zendikar full-art lands and their Battle for Zendikar counterparts
Teferi's -1 ability to untap up to four target permanents is extremely versatile, as it can be used to either untap previously tapped lands or other mana sources, or it can be used to untap permanents that possess powerful activated abilities
Preferably you should use Witchbane Orb to prevent Walking Ballista from killing you , but if you have Damping Sphere and some sort of Crucible lock, a Needle effect will do
Nothing much to say about pictures of locations, though
(Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) Instant Overencumbered Enchant opponent When this Aura enters, enchanted opponent creates a Clue token, a Food token, and a Junk token
This, essentially turns your enchantments into cantrips