As soon as these odd occurrences begin, you start hearing the voice of spirit duelist
I prioritize powerful five-drop and six-drop characters, but I also value cheaper characters with great stats, evasive and/or potential for card advantage
With an astounding ten mana rocks and two creatures which can generate mana as well, you'll rarely struggle with mana unless you can't draw lands for the first several turns
If a third landmark counter is put on Treasure Map by something other than the resolution of its ability (as modified by any applicable replacement effects), you won't remove those counters, transform Treasure Map, or get Treasures yet
Played at the right time, Oswald could see 2 or 3 uses of his ability every turn he isnt removed
Just as a reminder, warp allows you to cast a creature for a reduced cost, but it then gets exiled at the end of the turn