Edit: Modified the side deck to control the board more (Number 23,22 and Vermillion) also added imperial order to the main deck to counter spell-based decks (keep in mind that number 22 and imperial order will negate your own effect too so be sure to use them right before the end phase
I have run spells that will untap my stuff, and then cast them when my foe tried to target Ojutai
Its important for them all to be instantsthat allows the Dralnu player to best make use of his limited mana
One of my favorites is the Crypt Ghast thing, where you make all your lands tap for more than they should, or the Cabal Coffers thing, where you have some way of generating a bunch of mana using some specific combination of cards
This means that game-winning scenarios can be halted, giving the other player options to make a comeback
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