Against opponents with situational cards, like pump spells, it can be devastating
Giving burn spells Wither is sick, and getting to double up on those same burn spells
SR Super Rare UR Ultra Rare SE Secret Rare UL Ultimate Rare PS Platinum Secret Rare CR COLLECTOR'S RARE QCSE Quarter Century Secret Rare Limited Limited Triple Tactics Talent X SPELL If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects
And yes, most equipment does have a cost in dollars and income/money can be a resource that the GM can leverage in the game its part of character creation
Or, if you already have Blue-Eyes White Dragon on the field, you can Summon any Blue-Eyes monster you want, instead
Here: Creatures (23) Lands (26) Spells (12) Mysteriously, I sense this is not the only three-cost green enchantment that makes 1/1 tokens when the condition is met in this set Crawling Sensation is another delirium enabler (thanks to the self-mill ability) and a payoff for your other delirium enablers (giving you random 1/1s here and there)