It has an activated ability that lets me deal 7 damage to target creature for 8 mana, one of which must be Red, but I'm unlikely to use that
Pinning down key cards can be tricky, because the deck wants to do so many things: control, challenging-matters, and location-matter all vie for pole position, and step on each others' toes as a result
Not every mechanic needs to herald a huge evolution in how Magic is designed and played, but the sheer potential of Treasure to improve the average game experience has me wishing it becomes evergreen
Later in the game, they fall by the wayside, chiefly because special units like Agrias and Orlandu can do everything they can do, but for free and with no charge time
The slow lands are still good, though many have been reprinted over the years
Landfall Whenever a land you control enters, Birds you control get +1/+0 until end of turn