Thats all from me for now, folks
Good trap cards are those that can: prevent attacks like Mirror Force, negate summons like Solemn Warning, negate spell/trap activations like Wiretap, negate effects like Breakthrough Skill or Fiendish Chain, remove monsters like Ring of Destruction or Compulsory Evacuation Device, and prevent your opponent from making plays like Vanity's Emptiness
However, in the late-game, they can use to rest your blockers and go straight for your Leader
If the second ability refers to "the exiled card," it refers to all cards exiled by the first ability and the copy
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