Getting a card that costs 0 includes lands, so we can transmute this land to find the more broken lands or combo cards like Zuran Orb and Mana Crypt
Shuffle the cards you discarded in this way back into your deck
Fortunately for all of us, this power comes at a cost
This card gives you a nice incentive to play out your hand, not to mention that it adds an extra card to any wheel effect that discards your hand to draw a new one
First, Throw lets you fling an attached Equipment off of Cap to deal damage equal to its mana value, divided however you like among up to three targets, while Catch automatically re-attaches an Equipment at the start of combat so the shield always comes home
Its a cool card with a die-rolling mechanic, but why is this here