In the original JRPG, players could witness these events through the protagonists memories, but they were explored more deeply in other games, such as Crisis Core , which gave even more weight to the scene
Card choices prioritize how pieces interact with your commander and with each other (e.g., self-mill as draw, modal spells for double Kess value) instead of blindly jamming the usual staples
Maindeck 3Plains 4Cloud, Midgar Mercenary 3Cori-Steel Cutter 2Mountain 4Flowerfoot Swordmaster 4Heartfire Hero 4Emberheart Challenger 4Manifold Mouse 4Voice of Victory 1Coral Sword 4Monstrous Rage 4Cavern of Souls 1Rockface Village 4Inspiring Vantage 4Battlefield Forge 4Sunbillow Verge 2Restless Bivouac Sideboard 2Torch the Tower 2Soul-Guide Lantern 2Lithomantic Barrage 1Authority of the Consuls 1Sword of Once and Future 2High Noon 1Break the Spell 1Destroy Evil 1Sword of Forge and Frontier What We Got Right A few things that we got right as a team: Izzet being incredibly popular and successful
1 Mauhr, Uruk-hai Captain
This versatile trick excels in combat, especially when boosting valiant or double-striking Mice, but also pulls double duty as a source of card advantage, digging for lands or removal as needed
Consider, Gwafa Hazid is a Pacifism on a body that you can activate once you have the mana