Rather, its the incredibly broad and varied options its capable of knitting together into totally unforeseen strategies that creates an imbalance, and the ease with which even a modest burst of early triggers can snowball into a massive resource lead or outright victory
Stitch, Rock Star has a resource cost of 6, attack power of 3 and a defense rating of 5
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Sword of Feast and Famine already wins me games just from the protection alone, and having a three drop that can double-trigger many on damage effects, like Mask of Memory and Goldvein Pick, can come in clutch, especially when you need to connect to get those triggers
There are a few mechanics however that do allow for free spells without being far far too good or plain rubbish
Its probably that you get to play red cards, which I fundamentally think at the most fun-promoting cards in Commander, augmenting any color or color pair with the juice to get things done with a little chaos and unpredictability thrown in there for good measure