The combination slows the opponent down, generates extra damage through Bad Dreams, and creates valuable turns where your opponent struggles to execute their game plan
Creatures (17) 3 Emmara, Soul of the Accord 3 Venerated Loxodon 3 Trostani Discordant 4 Growth-Chamber Guardian 4 Incubation Druid Planeswalkers (3) Lands (21) Spells (19) Sideboard Speaking of Just play both, CoffeeHouseRyan settled a bit of a debate I was having here by saying you dont need to pick between Emmara, Soul of the Accord and Growth-Chamber Guardian by going ahead and slotting them both in
Summon this, get a Chain to negate some effects or stop an attack with
Alpha Variations Its very easy to tell the difference between an Alpha card and any other card in Magic
Always keep an eye out for these when you can get them.
Value might go down in the short term, but as long as the card continues to have demand, it will often bounce back in price charts