That our maindecks should be geared against the red aggro decks
Historic Matters A handful of cards reference historic spells in these decks, with legendary creatures being specifically called out as both a sub-theme of historic and a general focus for both Commander and Magic broadly these days
That is why I expect Blastoise to be included in decks that run water-type energies and can afford to discard them
Search for Kiki-Jiki, use that ability to create copies of the Snoop, and end by copying the Harbinger, finding Sling-Gang Lieutenant to end the game
Erase (Not the Urza's Legacy One) Glasses of Urza Karn, Scion of Urza Liberator, Urza's Battlethopter Sunglasses of Urza Tawnos, Urza's Apprentice Urza Urza Assembles the Titans Urza's Armor Urza's Avenger Urza's Bauble Urza's Blueprints Urza's Cave Urza's Chalice Urza's Command Urza's Contact Lenses Urza's Dark Cannonball Urza's Engine Urza's Factory Urza's Filter Urza's Fun House Urza's Guilt Urza's Hot Tub Urza's Incubator Urza's Mine Urza's Miter Urza's Power Plant Urza's Rage Urza's Rebuff Urza's Ruinous Blast Urza's Saga Urza's Science Fair Project Urza's Sylex Urza's Tome Urza's Tower Urza's Workshop Urza, Academy Headmaster Urza, Chief Artificer Urza, Lord High Artificer Urza, Lord High Artificer Urza, Lord Protector Urza, Planeswalker Urza, Powerstone Prodigy Urza, Prince of Kroog
OR SOMETHING BAD HAPPENS