Sponsored content Subject: Re: Exodia Spellbook gunsmaker War Manager Posts : 356 Rank : 20 Subject: Re: Exodia Spellbook Sat Mar 02, 2013 6:21 am yea i know spellbook itself is amazing, but i want to make other combo than the original ones, the point is thin deck as fast as possible, then use star hall, and put some counter (3 is enough) to star hall and destroy it with heavy storm, then add exodia with star hall eff, then use tower to put back star hall to deck and add star hall again, then do looping until you win with exodia, as far as i play this deck, just destroying 3 star hall with counter is enough to win, coz at opening hand you should has 1 or 2 part of exodia, or at duel added from upstart or one day, fastest exodia is at 6th turn with V2.2 orse.cris Slifer Red Posts : 3 Age : 32 Rank : 0 Subject: Re: Exodia Spellbook Sat Mar 02, 2013 8:54 am I think: -1 power if you will run duality run 2 add sowrd of revealing light just in case or messenger of peace gunsmaker War Manager Posts : 356 Rank : 20 Subject: Re: Exodia Spellbook Sat Mar 02, 2013 9:27 am orse.cris wrote: I think: -1 power if you will run duality run 2 add sowrd of revealing light just in case or messenger of peace i cant -1 power, maybe -1 other, i will try add 1 more duality and messenger of peace or revealing light, and i will post when i tested it, orse.cris Slifer Red Posts : 3 Age : 32 Rank : 0 Subject: Re: Exodia Spellbook Sat Mar 02, 2013 9:36 am gunsmaker wrote: orse.cris wrote: I think: -1 power if you will run duality run 2 add sowrd of revealing light just in case or messenger of peace i cant -1 power, maybe -1 other, i will try add 1 more duality and messenger of peace or revealing light, and i will post when i tested it, Maybe drop the towers and put reckless grid gunsmaker War Manager Posts : 356 Rank : 20 Subject: Re: Exodia Spellbook Sat Mar 02, 2013 11:57 pm orse.cris wrote: Maybe drop the towers and put reckless grid tower is fine at 2 i think, any other options

It has multiple ways it could potentially win a game, with an FTK strategy available, but the deck cannot play through any interruptions
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the combination of pressure and scrying to fix the top of your deck is quite hard to overcome