Benthic Biomancer has Adapt and Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. It has great synergy with our Merfolk Tribal build since we have many ways to get +1/+1 counters
It also doesn't enter prepared, which is probably what prevents the card from being too overpowered
The most notorious of these changes is probably the blood in SNES Mortal Kombat being replaced with grey sweat, but even as recently as the 2001 release of GBA Doom, red blood was replaced in this instance with green blood instead
Snomnom 073/071 AR Angriff: Pulverschnee 10 Schadenspunkte
@Matthew I can do the review in about 2 weeks
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