higher rarities will start to mix and match effects): Artifact destruction Artifact or enchantment destruction (Naturalize) "Bounce" (Returning nonland permanents to owner's hand) Card drawing Card filtering Creature destruction Creature lockdown (Pacifism and Dehydration) Creature regrowing (Raise Dead) Creature unblockability Counterspell Damage prevention (Fog) Direct damage Discard Draining creatures and/or players Enchantment destruction Fighting "Flickering" (exile and return a creature to the battlefield) Flier destruction Forced blocking Forced sacrifice "Impulsive draw" (exile a card or cards, can cast until end of turn) Land fetching Life gain Looting/rummaging (drawing and discarding, and vice versa) "Milling" (putting cards from top of library into graveyard) "Panic" (some number of creatures can't block) Power/toughness pumping (Giant Growth) Tapping creatures (including "freezing" them, where they don't untap) Temporary stealing (Threaten) Token making Uncommon Complexity Uncommon gets to raise the bar a little on comprehension complexity and a bit more on board complexity

Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order
No need to find any screws or tools to assemble
Artazon , for example, allows both players to search for a non-Rule Box Basic Pokemon and play it onto their bench each turn, boosting their early-game consistency or allowing them to find a specific attacker at the right moment
Blink effects, removal, cheap warp abilities like Haliya, Guided by Light, Treasure, and many other simple interactions will ensure you can auto-equip this card on multiple turns
Graxiplon Rarity: Uncommon TYPE: Creature SUBTYPE: Beast CMC: 6 Mana cost: USD: $0.12 EUR: 0.13 TIX: 0.05 EDHREC RANK: 31478 (3/4) This creature can't be blocked unless defending player controls three or more creatures that share a creature type