I fill in the cards beyond my base 63 or 64 cards with lands
the buff ability plus this commanders keywords suggest a Voltron strategy, but the latter ability rewards you for going wide
Given the choice, I prefer to run both for redundancys sake
You want a janky Johnny deck that is all about wacky and wild card interactions You want a super flexible, open-ended commander that can be built many different ways You want to surprise your opponents with cards and combos they probably have never seen before You like Counters, Combos, and Clones

$1.99 Jecht, Reluctant Guardian (0363 - Borderless) Final Fantasy Variants $0.69 Memories Returning (0331 - Borderless) Final Fantasy Variants $2.29 Kain, Traitorous Dragoon (0316 - Borderless) Final Fantasy Variants $1.99 Excalibur II (0352 - Borderless) Final Fantasy Variants $1.99 Stiltzkin, Moogle Merchant (0327 - Borderless) Final Fantasy Variants $3.99 Gilgamesh, Master-at-Arms (0338 - Borderless) Final Fantasy Variants $2.99 Ultima, Origin of Oblivion (0324 - Borderless) Final Fantasy Variants $2.79 Zodiark, Umbral God (0336 - Borderless) Final Fantasy Variants $2.99 Moogles' Valor (0326 - Borderless) Final Fantasy Variants $8.49 Summon: Primal Odin (0365 - Borderless) Final Fantasy Variants $4.49 The Masamune (0353 - Borderless) Final Fantasy Variants $1.99 Triple Triad (0340 - Borderless) Final Fantasy Variants 0 results found
Jegantha, the Wellspring You can use it to cast The First Sliver, but Ramos, Dragon Engine can't benefit from any of the mana this companion can create