Im glad to see that this critical flaw has several remedies in this deck
Outlaws of Thunder Junction had some cool mechanics and the gameplay was fine, but the theme of classic characters are cowboys now was a bit off-putting to me
If player one deals 4 damage to player two, player two loses 4 life
There are only a handful of different Enchanted cards available in each set, and they are mechanically identical to the regular versions of the card
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Table of Contents show The Deck Sol Ring | Illustration by Mike Bierek Commander (1) Creatures (18) Argothian Enchantress Bloom Tender Destiny Spinner Grand Abolisher Herald of the Pantheon Kor Spiritdancer Light-Paws, Emperor's Voice Sanctum Weaver Sram, Senior Edificer Sythis, Harvest's Hand Eternal Witness Mesa Enchantress Satyr Enchanter Verduran Enchantress Archon of Sun's Grace Eidolon of Blossoms Sun Titan Gisela, Blade of Goldnight Instants (8) Enlightened Tutor Swords to Plowshares Sejiri Shelter Unexpectedly Absent Beast Within Generous Gift Krosan Grip Faith's Reward Sorceries (11) Shatterskull Smashing Bala Ged Recovery Cultivate Idyllic Tutor Kodama's Reach Retether Seize the Day Three Dreams Winds of Rath Austere Command Emeria's Call Enchantments (27) Ethereal Armor Flickering Ward Hyena Umbra Rancor Spider Umbra Utopia Sprawl Wild Growth All That Glitters Daybreak Coronet Fertile Ground Spirit Mantle Sterling Grove Ancestral Mask Armadillo Cloak Battle Mastery Enchantress's Presence Gauntlets of Light Oblivion Ring Shield of the Oversoul Snake Umbra Unquestioned Authority Angelic Destiny Bear Umbra Hallowed Haunting Sage's Reverie Runes of the Deus Sigil of the Empty Throne Artifacts (1) Lands (34) City of Brass Clifftop Retreat Command Tower Contested Cliffs Copperline Gorge Evolving Wilds Fire-Lit Thicket Forest x4 Jungle Shrine Krosan Verge Mosswort Bridge Mountain x2 Okina, Temple to the Grandfathers Plains x3 Razorverge Thicket Reliquary Tower Rootbound Crag Sacred Foundry Shinka, the Bloodsoaked Keep Spinerock Knoll Stirring Wildwood Stomping Ground Sunhome, Fortress of the Legion Sunpetal Grove Temple Garden Temple of the False God Terramorphic Expanse Thespian's Stage This is an enchantment deck with the primary goal to build the biggest and baddest creature on the board, and potentially kill more than one player a turn
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[15] Once you find a crowd who you get along with, ask them if theyd like to form a regular playgroup