This lock allows you to tap down opponents creatures or counter spells every turn, while repeatedly picking up Mystic Sanctuary to replay it and get back Cryptic Command
Permanent spells with escape that resolve head to the battlefield, but if they die later, they'll head back to the graveyard
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I hope so because there has been a massive trend in the Magic economy that many players may be overlooking
The deck focuses on enchanting your opponents with a ton of different curses, each of which have strong abilities such as draining life, card draw, removal, nerfing their creatures, direct damage, copying their spells, creating creature tokens, etc
Paradox abilities count any spells cast from zones other than your hand