Wed also recommend removing Travel Through Caradhras, as ramp at that stage is meaningless in a deck that has lots of early ramp Creatures and spells (Rampant Growth and Cultivate)
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I just had to build this deck myself, and recently got it sleeved up and ready to villainate
Dual lands are still dual lands, on the reserved list, and there will not be any more of them printed
It turns out that being able to play the same card from your graveyard again and again and again is super broken, which led to the card being banned in both Modern and Legacy thanks to the loops it enabled
If Vault 13 leaves the battlefield before its first chapter ability resolves, the target permanents won't be exiled at all