Crunching numbers is their specialty
Plenty of decks are built with a two-card I Win! condition just to hedge their bets against other combo players, but thats not what I want to try to accomplish here and I think pushing for fast games or cheap endings like that erodes the value of your Commander
It magnifies, massive, damage that can be split up, like Arc Lightning into dealing 9 damage, and it increases damage to foes and their things only, so Red mass burn damage like Pyroclasm will deal four to your foes, but only 2 to your stuff
event and spend another token if you want to try a new deck
Do green cards have good removal
You can, however, pay additional costs, such as a kicker cost