He has two abilities: an Auto Ability that triggers when he is put into the Break Zone, and an Action Ability that activates when he is dulled and then put into the Break Zone
5 Trevenant (013/167) From Twilight Masquerade The main draw of Trevenant, besides its impressive card art that showcases its immense size, lies in its ability to heal itself
And if you're stuck, there's more in the bag to get your team up and running, like the boons and traits system providing additional buffs and bonuses in combat
Enchantment - Aura Pir, Imaginative Rascal Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead
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