The upside of this is that it's a great way for newbies to ease themselves into the rules - however, you should be prepared for a slight increase in complexity if you want to try the full game afterward
But if you insist There are no lands matter Commanders in mono-black

Abrade Adrenaline Jockey Agate Assault Alania's Pathmaker Ancestors' Aid Ancestral Anger Angry Rabble Anzrag's Rampage Arachnomania Archaic's Agony Artist's Talent Artistic Process Ashling, Rekindled Avengers Disassembled Axgard Cavalry Balin, Loremaster Ball Lightning Barret Wallace Battle-Rattle Shaman Battlesong Berserker Bayo, Irritable Instructor Become Brutes Bedhead Beastie Belligerent Yearling Belligerent of the Ball Bellowing Bruiser Bespoke Battlegarb Betrayer's Bargain Blacksmith's Talent Blazing Bomb Blazing Crescendo Blazing Firesinger Blooming Blast Boar-q-pine Boilerbilges Ripper Boldwyr Aggressor Bolrac-Clan Basher Bolt Bend Boltwave Bombard Bombur, Gentle Dreamer Boneclub Berserker Bonehoard Dracosaur Boommobile Bot Bashing Time Bothersome Noisemaker Boulder Dash Boundary Lands Ranger Brambleback Brute Brambleguard Captain Brass's Bounty Brass's Tunnel-Grinder Brazen Blademaster Brazen Collector Brazen Scourge Breaching Dragonstorm Breeches, Eager Pillager Brimstone Roundup Broadcast Takeover Bulk Up Bumi Bash Burn, Burn, Tree and Fern Burner Rocket Burning Curiosity Burning Sun Cavalry Burnout Bashtronaut Burst Lightning Byway Barterer Calamitous Cave-In Calamity, Galloping Inferno Call the Mountain Chocobo Cam and Farrik, Havoc Duo

Exceptions can be made for boxes that fit more than one deck at once
Its even possible (albeit unlikely) to win the game on turn two if you have multiple copies of Guide in your opening hand
The big advantage here is clarity