Readying Cards (Untap) At the start of your turn, the first step in the Beginning phase is Ready when you ready all of your cards
In the Archer's Charge/Aim skillset, it's not really useful in general but about any of the charge levels beyond +5 are squarely this, and going beyond +3 is pushing it, as they simply take too long to charge up and the enemy will easily be able to move out of the way before it goes off unless you immobilized the enemy beforehand
The initial idea of this deck was to use Lighting Runner: The rest of the deck is supportive of this concept
By rewarding you and punishing your opponents for normal game actions, she shifts the game in your favor, regardless of what you include in the rest of the deck
If you do, the ability won't trigger
A decade-long Pokmon TCG collector, he recently shifted into sports cards to collect Lakers, Dodgers and Chargers players with growing PCs of Shohei Ohtani and Justin Herbert.