It gives you consistent value with a scry 1 every time a creature ETB's under your control, and the second time that happens in a turn, you get to draw a card
If you do, when this creature enters, create a 1/1 token copy of it.) Flying This creature can't block
You'll always want to be doing one of these: use the second ability to play all the cards in your hand, and the first as soon as you start to run out
There is a huge depth to the five drops green ramp can play
We'll be hosting the debut of the set on May 10, 2025, at PAX East
Nothing wrong with some classic card-advantage-centric gameplay, especially in a format where other decks will actually run out of gas if you hold out long enough