Green, keeping in line with its tendency towards creatures with high stat lines or large costs, typically grants card draw as a reward for playing high-power or high-cost creatures, keeping them on the board, dealing damage to a player, or bases its card draw off of the power of your creatures (for example, "when this creature deals damage to a player, draw cards equal to its power")
It's the sort of thing you can do to win the game or, at least, put you so far ahead there isn't much anyone can do about it
The game also supports limited wonder picks, a mechanic that presents a five-card pack owned by another player
This card's price seems due for an adjustment, as more sales may serve to push its market price further toward the $70 once more NM copies trade hands
Well, at least it no longer has flashback
and the drawback of losing at your next end step never comes into play because you never reach your next end step