The rest of the deck is primarily legendary creatures with useful utility like Eowyn, Fearless Knight for removal and evasion, Inga and Esika for ramp and draw, Ratadrabik of Urborg for removal insurance, and Shanid, Sleepers' Scourge for draw and evasion
Even attacking with a cheap token triggers Raid
As for the Sphinx, Arjun, the Shifting Flame has about 33 nonland cards in the deck that you can squint at and go sure, that fits before cutting it down to 21 for good measure
I want to think through a formal feature of Magic art thats so minute that you may have never noticed it, so important it undergirds Magic s entire visual vocabulary, and so finicky that it helps explain the strange look of Universes Beyond, particularly Marvels Spider-Man
I remember the moment I decided to myself that Cats was the way to go
With a very early Shift of two, and a base card that can cost as low as one, you can get this powerful card on the field easily