As fun as this deck would be for me, it likely does create the problem of taking two very iconic creature types in Magic and blurring them together to create what would ultimately prove to be a defacto best general for both tribes
That's perfect for elves, goblins, wizards, knights, warriors, and yes, even Slivers
If you're ready to go big and swing tall, this is the guide you need
Some treasures are already tapped as they enter to slow down certain effects
Cryptic Cruiser Memory Theft Mind Raker Murk Strider Oracle of Dust Processor Assault Ruin Processor Ulamog's Reclaimer Void Attendant Wasteland Strangler
The Druid's mana value is 2, so the Druid will deal 2 damage in combat, no matter what its current power (including bonuses from counters) is