So: You need to farm enough Energy for Mega Rayquaza EX Possibly equip it with Energies in the very next turn to make it attack In a meta filled with bulky Mega Evolutions and the fact that Mega Rayquaza EX cannot afford to be KOd, you need to ideally use it late game to fire off higher damage figures Sounds awful, but youll have to look at two new cards from this set that make this Legendary work beautifully
TCGPlayers seller fees are lower than eBays, meaning its a little easier to turn a profit, and as we already noted, the platforms database makes it much easier to list a lot of cards quickly

Sultai Arisen Tokens : 2x Plant // Insect tokens 2x Plant // Goat tokens 2x Zombie Druid // Insect tokens 1x Zombie Druid // Salamander Warrior token 1x Zombie Druid // Treasure token 1x Goat // Timeless Witness token 1x Experience (helper) // Treasure token 0024a_MTGTDM_TknComm: Plant 0024a_MTGTDM_TknComm: Plant 0010a_MTGTDM_TknMain: Zombie Druid 0010a_MTGTDM_TknMain: Zombie Druid 0010a_MTGTDM_TknMain: Zombie Druid 0004a_MTGTDM_TknComm: Goat 0034a_MTGTDM_CommHelp: Experience (Back to Top) Mardu Surge 0010_MTGTDM_CommBord: Zurgo Stormrender 0006_MTGTDM_CommBord: Neriv, Crackling Vanguard Zurgo Stormrender Neriv, Crackling Vanguard Ainok Strike Leader Ironwill Forger Will of the Mardu Bone Devourer Within Range Goldlust Triad Infantry Shield Redoubled Stormsinger Adeline, Resplendent Cathar Angel of Invention Commander's Insignia Divine Visitation Emeria Angel Grand Crescendo Hero of Bladehold Hour of Reckoning Legion Loyalty Selfless Spirit Sun Titan Tocasia's Welcome Twilight Drover Chittering Witch Eliminate the Competition Gix, Yawgmoth Praetor Mindblade Render Ophiomancer Yahenni, Undying Partisan Grenzo, Havoc Raiser Legion Warboss Ogre Battledriver Siege-Gang Commander Tempt with Vengeance Kaya, Geist Hunter Blade of Selves Idol of Oblivion Myr Battlesphere Solemn Simulacrum Battlefield Forge Canyon Slough Castle Ardenvale Castle Embereth Caves of Koilos Clifftop Retreat Dragonskull Summit Exotic Orchard Fetid Heath Isolated Chapel Shattered Sanctum Smoldering Marsh Temple of Silence Temple of Triumph Vault of the Archangel Windbrisk Heights Shadow Summoning Lightning Greaves Skullclamp Arcane Signet Sol Ring Command Tower Goldnight Commander Lingering Souls Release the Dogs Stroke of Midnight Swords to Plowshares Bastion of Remembrance Bitter Triumph Deadly Dispute Morbid Opportunist Viscera Seer Abrade Beetleback Chief Loyal Apprentice Nomad Outpost Aron, Benalia's Ruin Thalisse, Reverent Medium Fellwar Stone Talisman of Conviction Talisman of Hierarchy Wayfarer's Bauble Bojuka Bog Path of Ancestry Shattered Landscape Terramorphic Expanse 5 Plains [3DwegXEEKXyNW6SjQzgqx1] 5 Swamp [5ISEWadIoSQoeR13NUD2nb] 5 Mountain [DnzmvVkcFXU1GlJhJC9zW] Check out all the cards in the Mardu Surge deck over at the Tarkir: Dragonstorm Card Image Gallery (click here to see the deck's tokens)

The ability on this card neatly ties both themes of the deck together by having a will of the council ability that triggers if an elf entered your battlefield that turn
66,000 . 48,000
If your three drop is Lightning Helix plus cantrip then everything works out