(To behold a Merfolk, choose a Merfolk you control or reveal a Merfolk card from your hand.) When this creature enters, create a 1/1 white and blue Merfolk creature token
It doesnt even get trapped in your hand thanks to the impending mechanic, so you always have access to this valuable tool
Doctor's companion (You can have two commanders if the other is the Doctor.) Legendary Creature - Human Advisor The War Doctor Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor
Some instants can be used to counter another spells, to destroy a creature, give the power and toughness of a creature a boost, ect
Thankfully, while strong, using this Commander isnt a requirement for bracket five cEDH play
Crimson Vow & Secret Lair: Stranger Things We're currently evaluating the power of different commanders: Grolnok, the Omnivore - Tier 2-3 (Grolnok has insane synergy with different cards like Hermit Druid, Intuition and Traumatize) Toxrill, the Corrosive - Tier 3-4 (looks like a very powerful commander, but 7 mana is a lot for a competetive commander) Eruth, Tormented Prophet - Tier 3-4 (Eruth can abuse weird draw spells like Goblin Lore to dig very deep and storm off, but these cards can also backfire, especially in cEDH) The Stranger Things commanders are super difficult to evaluate since they can just partner them with each other